![]() ![]() The whole idea of a 15,000 square-mile world would be marvelous to behold and the possibilities are quite profound" but was still disappointed by prevalence of gameplay and graphics bugs, as well as losing gold when the character died Lawsuit GameZone gave the game 5.3 out of 10, saying that "innovative gameplay elements are not enough to save a game that is fraught with concept flaws, lag and bugs and unfinished elements." OnRPG stated that "this game had potential (yes. gave the game a 4 out of 10, saying that it "offers a degree of freedom that is rare in online games" but "the game in its current state is broken, full of bugs and does not have half of what was promised". Many reviewers liked the expansiveness and detail of the game world. Common complaints were the prevalence of gameplay bugs, low quality graphics, and poor overall implementation. Restrictions were imposed on the free to play account relating to character development with the intention being that a casual player may never be affected by the restrictions or it would take several months for them to hit the maximum level permitted by a free to play account.ĭark and Light received largely negative reviews. įarlan also offered two payment schemes: free to play (after initial purchase) and $9.99 USD per month. All of the current subscribers were given a free 3-month period to play the game. While worldwide play in the Internet game will not be interrupted during this period, Farlan is nonetheless offering a thank you to the hundreds of thousands of Dark and Light subscribers who have signed on thus far by offering three months of play with no monthly subscription fee.įarlan Entertainment signed with SnailGame Entertainment, the distributor in China, to provide additional help with the graphics. ![]() " embarking on a new initiative to correct and improve various operational aspects of Dark and Light. On August 14, 2006, the publisher, Farlan Entertainment, stated that the game was released prematurely and has experienced problems due to its early release. Later, under the "pressure from its investors and from the gaming community", it was released underdeveloped to retail and on the internet in 2006 after a prolonged beta testing. Development ĭevelopment on Dark and Light started by NPCube in 2002. The expansive game world was one of their larger selling points, offering 15,000 square miles (39,000 km 2) of land to explore. ![]() Tanners made leather armour, tailors made cloth armour, armourers made chain and plate armour, blacksmiths made weapons, and jewelers made jewels, jewellery, and bracelets. Armour was divided into 6 types: robe, cloth, leather, reinforced leather, chain mail, and plate.Ĭrafting was divided into "jobs", each specified by the items that that job could produce. Combat experience was gained through defeating enemies, crafting from creating items, and social from joining guilds and doing guild quests.Ĭharacters had 12 different equipment slots (head, shoulders, left and right arms, gloves, chest, shirt, belt, pants, left and right thighs, and boots) in addition to two weapon slots, allowing for one ranged weapon, one or two melee weapons, or a shield. Progression in Dark and Light experience points gained in three separate systems, or "axes": Combat, Crafting, and Social. Mages could be Illustionists, Necromancers, or Wizards. Mages discarded personal safety in favour of large amounts of damage, in addition to buffing other players. Healers could be Clerics, Monks, Druids, or Enchanters. The primary purpose of Healers was to heal, as the name suggests, but they also had decent ranged damage capabilities. They could be Archers, Rangers, Bards, or Thieves. Hunters were a support character, relying more on tactics and offensive support than on damage or defense. They could be Warriors, Paladins, or Shadow Knights. Fighters were designed to have good defensive abilities and armour, and also had the ability to bring the focus enemies off of other characters and onto the fighter. There were 14 playable character classes to chose from, divided into four main archetypes: Fighter, Hunter, Healer, and Mage. Players could chose from 12 races, 10 of which could be either male or female (the exceptions being Half-Trolls, which were male only, and Fairies, which could only be female). Dark and Light was a 3rd person Massively Multiplayer Online Role-Playing Game (MMORPG), set in a medieval fantasy world called Ganareth. ![]()
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